OpenShot Audio Library | OpenShotAudio
0.4.0
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juce_AudioSourcePlayer.h
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/*
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==============================================================================
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This file is part of the JUCE library.
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Copyright (c) 2022 - Raw Material Software Limited
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JUCE is an open source library subject to commercial or open-source
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licensing.
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The code included in this file is provided under the terms of the ISC license
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http://www.isc.org/downloads/software-support-policy/isc-license. Permission
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To use, copy, modify, and/or distribute this software for any purpose with or
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without fee is hereby granted provided that the above copyright notice and
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this permission notice appear in all copies.
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JUCE IS PROVIDED "AS IS" WITHOUT ANY WARRANTY, AND ALL WARRANTIES, WHETHER
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EXPRESSED OR IMPLIED, INCLUDING MERCHANTABILITY AND FITNESS FOR PURPOSE, ARE
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DISCLAIMED.
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==============================================================================
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*/
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namespace
juce
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{
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//==============================================================================
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class
JUCE_API
AudioSourcePlayer
:
public
AudioIODeviceCallback
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{
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public
:
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//==============================================================================
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AudioSourcePlayer
();
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~AudioSourcePlayer
()
override
;
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//==============================================================================
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void
setSource (
AudioSource
*
newSource
);
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AudioSource
*
getCurrentSource
()
const
noexcept
{
return
source; }
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void
setGain (
float
newGain
)
noexcept
;
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float
getGain
()
const
noexcept
{
return
gain; }
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//==============================================================================
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void
audioDeviceIOCallbackWithContext (
const
float
*
const
*
inputChannelData
,
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int
totalNumInputChannels
,
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float
*
const
*
outputChannelData
,
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int
totalNumOutputChannels
,
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int
numSamples,
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const
AudioIODeviceCallbackContext
&
context
)
override
;
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void
audioDeviceAboutToStart (
AudioIODevice
*
device
)
override
;
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void
audioDeviceStopped()
override
;
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void
prepareToPlay (
double
sampleRate,
int
blockSize);
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private
:
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//==============================================================================
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CriticalSection
readLock;
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AudioSource
* source =
nullptr
;
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double
sampleRate = 0;
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int
bufferSize = 0;
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float
* channels[128];
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float
* outputChans[128];
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const
float
* inputChans[128];
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AudioBuffer<float>
tempBuffer;
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float
lastGain = 1.0f;
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std::atomic<float> gain { 1.0f };
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (AudioSourcePlayer)
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};
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}
// namespace juce
juce::AudioIODeviceCallback
Definition
juce_AudioIODevice.h:55
juce::AudioIODevice
Definition
juce_AudioIODevice.h:151
juce::AudioSourcePlayer
Definition
juce_AudioSourcePlayer.h:37
juce::AudioSourcePlayer::getGain
float getGain() const noexcept
Definition
juce_AudioSourcePlayer.h:79
juce::AudioSourcePlayer::getCurrentSource
AudioSource * getCurrentSource() const noexcept
Definition
juce_AudioSourcePlayer.h:69
juce::AudioSource
Definition
juce_AudioSource.h:110
juce::CriticalSection
Definition
juce_CriticalSection.h:43
juce::Optional
Definition
juce_Optional.h:57
juce::AudioIODeviceCallbackContext
Definition
juce_AudioIODevice.h:34
JuceLibraryCode
modules
juce_audio_devices
sources
juce_AudioSourcePlayer.h
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